

News Digest for the Week of April 29 (Cyberpunk Slice for Modern AGE, Pathfinder 2e Book of the Dead, WizKids miniatures announcements) Ĭan We Keep It? from EN Publishing live on Kickstarter now īeadle & Grimm’s Spelljammer Platinum Edition Thirty seconds of Dungeons & Dragons: Honor Among Thieves live-action film released at CinemaCon ĭragonlance Playtest in Unearthed Arcana
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In the news, a new playtest for Dragonlance, a preview of Blade Runner, Dungeons & Dragons: Honor Among Theives footage screened, and more! Plus Our Favourite Game in All the World and a brand new sketch about the friendliness of bearowls. Maybe it's the simplicity of it.This week, Morrus, Peter, and Jessica talk about the controversy around “evil races”. That took me longer to adjust to, but even that seems like a natural to me now. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.Įven the single saving throw. They seem to fit into S&W with little fuss. I grab and pick and steal from just about all OSR and Original resources. (my God but I can run it nearly without the book) Just much less rules hopping than I remember. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. I can house rule it and it doesn't break. It's easy for lapsed gamers to pick up and feel like they haven't lost a step. So, out of all that, why Swords & Wizardry ? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups) I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls BOTH editions of LotFP's Weird Fantasy and some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea. Actually, I have the whole available line in print. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment).
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I have OSRIC in full size, trade paperback and the Player's Guide. I found it enjoyable to create characters for and noodle around with, but it seemed practically unplayable for any but the nerdiest, most bean-counting inclined players (and trust me, if _I'm_ saying that.) Reply Deleteīelieve me when I say I have them all in dead tree format. "Lords of Creation" was particularly amusing as the mechanical antithesis of Avalon Hill's other role-playing effort: "Powers and Perils" - more or less D&D-esque in setting, but fantastically detailed and intricate. It was still only worth it as a sort of enigma.

I, fortunately, bought it out of curiosity for 80% off at a "sidewalk sale" at the local mall. It was kind of the "Cliff Notes" of a roleplaying game, taking up far more space (and list pricing for vastly more) than it merited. The boxed set included a sizeable "monster manual" for all manner of mythological, historical, and science-fictional foes - providing the sketchy and seemingly arbitrary stats, and perhaps a sentence or two of description.

The system itself was beneath simple - more like "sparse" - with single d6 attributes and conflict resolution that amounted to coin-flipping. Avalon Hill's "Lords of Creation" - supposedly a genre-hopping, multiverse-spanning epic campaign, but with only the most rudimentary background as to how one is hopping universes, and what one is hoping to accomplish.
